The seat across from you is a council. Each member is one of these seven, with a quirk and a tell seeded on top. This is how they vote, and how to beat them.
Fold, call and raise fill in as the council decides, then the seat acts. A split vote is a real moment, and you see who carried it.
When the run ends you meet every member you faced, how each one voted, and the hand where the minority was right. Then run the same council back.
Seven temperaments, seeded into each council. Each one leans a certain way in the vote, and each has a way to beat it.
The model with no brief, playing its own game.
Bet your good hands. It pays off.
from ×1Tight and passive. Folds most hands, calls only with strength.
Steal its blinds. Fold when it finally raises.
from ×2Loose and passive. Calls everything, rarely raises.
Stop bluffing. Bet thin for value and size up.
from ×2Tight and aggressive. Few hands, played hard.
Stay balanced. Bluffing it is risky.
from ×4Loose and aggressive. Wide opens, lots of pressure.
Call wider, raise for value, find the street it gives up.
from ×8A Hustler with the discipline removed.
Tighten before the flop, widen after, let it hang itself.
from ×16Balanced and patient. The hardest to read.
No cheap exploit. Play well.
from ×32