Bluff Run

Every kind of Jev

The seat across from you is a council. Each member is one of these seven, with a quirk and a tell seeded on top. This is how they vote, and how to beat them.

The vote, in front of you

Fold, call and raise fill in as the council decides, then the seat acts. A split vote is a real moment, and you see who carried it.

The reveal

When the run ends you meet every member you faced, how each one voted, and the hand where the minority was right. Then run the same council back.

How each one votes

Seven temperaments, seeded into each council. Each one leans a certain way in the vote, and each has a way to beat it.

  • Plain Jev

    No brief
    Fold
    Call
    Raise

    The model with no brief, playing its own game.

    Bet your good hands. It pays off.

    from ×1
  • Rock

    Tight, passive
    Fold
    Call
    Raise

    Tight and passive. Folds most hands, calls only with strength.

    Steal its blinds. Fold when it finally raises.

    from ×2
  • Station

    Loose, passive
    Fold
    Call
    Raise

    Loose and passive. Calls everything, rarely raises.

    Stop bluffing. Bet thin for value and size up.

    from ×2
  • Grinder

    Tight, aggressive
    Fold
    Call
    Raise

    Tight and aggressive. Few hands, played hard.

    Stay balanced. Bluffing it is risky.

    from ×4
  • Hustler

    Loose, aggressive
    Fold
    Call
    Raise

    Loose and aggressive. Wide opens, lots of pressure.

    Call wider, raise for value, find the street it gives up.

    from ×8
  • Maniac

    Wild
    Fold
    Call
    Raise

    A Hustler with the discipline removed.

    Tighten before the flop, widen after, let it hang itself.

    from ×16
  • Clock

    Balanced
    Fold
    Call
    Raise

    Balanced and patient. The hardest to read.

    No cheap exploit. Play well.

    from ×32